Interview with Dvorsky and the strange adventures of the Machinarium


Imagine embarking on a captivating adventure through the vivid world of Machinarium, a classic point-and-click game that took the gaming world by storm. In this interview, we delve into the creative genius behind this masterpiece, Jacubi Dvorsky, the founder of Amanita Design. Join me as we explore the ideas, inspirations, and unique game design process that brought Machinarium to life.

The Beginning of a Dream

Dvorsky, a native of the Czech Republic, had a passion for game development long before Amanita Design came to be. At the age of 15, the same year the company was founded, he started creating games. His first notable work, the web game called Samorost, garnered high praise and set the stage for future success.

A Journey into the World of Machinarium

Machinarium, released for PC in 2009, is an extraordinary adventure game featuring a courageous robot on a mission to rescue his girlfriend from an evil demon. The game captivated players with its immersive world, stunning visuals, and captivating music.


Embracing the classic adventure genre, Machinarium offers a seamless blend of point-and-click gameplay and intricate mini-puzzles. Despite its peculiar name, the game’s design and innovative ideas continue to enthrall fans of the genre.

Behind the Scenes with Dvorsky

Let’s dive deeper into Dvorsky’s creative process and the challenges he faced along the way.

Growing Together

Starting as a one-person endeavor, Dvorsky gradually built a team of like-minded individuals. The company now boasts a talented roster of artists, musicians, animators, and engineers, all working together to bring their unique games to life.

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A Platform for Innovation

While exploring different gaming platforms, Dvorsky highlights the significance of PC games in Amanita Design’s portfolio. Their focus lies in creating classic, technologically driven games, aligning them with platforms that best showcase their artistic vision.


The Art of the Puzzle

Developing puzzles for adventure games requires a meticulous and intensive process. Dvorsky draws inspirations from various sources, jotting down ideas constantly and even dreaming about them. The puzzles in Machinarium are meticulously designed, encouraging players to think logically rather than resorting to random clicks. Dvorsky’s intuition guides him through the creation of these challenging yet rewarding puzzles.

Evoking Emotions

With Machinarium, Dvorsky aimed to create an experience that went beyond mere problem-solving. The game provides a sense of playfulness and toy-like exploration, allowing players to immerse themselves in the world of the game at their own pace. Dvorsky believes that challenges play a crucial role in game design as they engage and captivate players.


Aesthetics in Harmony

The unique art style in Machinarium was carefully crafted to evoke a sense of nostalgia and mystery. Influenced by Czech and Russian cartoons, as well as renowned animators, Dvorsky and his team aimed to create a hand-drawn, organic feel for the game. The contrasting rusty, organic world of the robots against the meticulously hand-painted backgrounds adds depth and charm to the game.

The Essence of Machinarium

Playing Machinarium feels like venturing into a world of solitude and wonder—a journey reserved for those seeking an immersive experience. Dvorsky’s natural expression and attention to detail have imbued the game with a tranquil ambiance, allowing players to connect with its distinct charm.

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As we conclude our captivating conversation, the enigmatic world of Machinarium beckons us to embark on its mesmerizing journey. With Dvorsky’s relentless pursuit of innovation and attention to detail, Amanita Design continues to captivate players with their imaginative games.

To learn more about Amanita Design and their extraordinary creations, visit Caravansarai.

Note: This article is an adaptation of an interview conducted in 2009, before the release of Machinarium.